Instructors in this program teach in-person at our Vancouver campus as much as possible, but some instructors may also teach remotely. Simulations for CG cloth, smoke, fire, explosion effects Career Opportunities:.Compositing, rotoscoping & green-screen shooting.In addition to HOUDINI, our Visual Effects program instructs students in other leading tools MAYA and NUKE, the industry-standard for effects in feature films, TV and video games. We have been recognized by SideFX Software as a certified Houdini Training Partner. VanArts' diploma program in Visual Effects for Film & Television is the leading destination for training in a rapidly growing and booming work force. Wade has received many awards for the commercials he has supervised, Clio (Animation): Star Wars Pepsi (Marfalump), Clio (VFX): Dodge 1997 campaign, Animation Magazine Awards: Hefty GingerBread Man & Data Dancers, and Prix Pixel/INA, CGX: Pepsi Japan Pepsiman campaign. (Houdini), and has a background in traditional art and design as well as filmmaking. Wade has also contributed at software development firms Alias Research Inc. ![]() As well as training and mentoring new CG artists in industrial settings across Europe, US, Canada and Africa, Wade has worked as a college professor and consultant for new studios bringing CG artists online. His feature credits include Terminator 2, Hook, Star Trek VI, Jurassic Park, The Mask, Casper, The Wild, Watchmen, TRON:Legacy and The Thing. His other roles include Art Director for games at Electronic Arts, on-set Supervisor for various CG/live action hybrid productions, and journeyman FX and lighting artist for film & TV. Wade Howie Head of Visual Effects and Head of Game Art & DesignĪ pioneering artist in digital visual effects, Wade Howie’s production career spanning 3 decades has included 12 years with George Lucas’ Industrial Light and Magic as VFX Supervisor/Director, Head of Modelling and Animation, & Creative Director for animated TV and commercials.
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