![]() NOTE: In my testing, I found that the setup described in option 2 will severely mess with Phonon's reflection system. If you need to use an unrealistic falloff curve, then use option 2 above and customise the falloff curve with Unity's Audio Source. OPTION 2 - If you want to have the 'Spatial Blend' set to 1 (ie: 3D) on the Unity Audio Source, then you must uncheck 'Physics Based Attenuation' on the Phonon Effect script.įurthermore, Phonon's physics based attenuation is not customisable.OPTION 1 - If you want to have 'Physics Based Attenuation' checked on the Phonon Effect script, then you must set the 'Spatial Blend' to 0 (ie: 2D) on the Unity Audio Source.To avoid applying distance attenuation multiple times, either uncheck Physics Based Attenuation in Phonon Effect or ensure that no distance attenuation is applied by the Audio Source. Physics-based attenuation is applied on top of any distance attenuation specified in the 3D Sound Settings of an Audio Source in Unity. Originally posted by MDA Digital AB:grenade explosions and fire arm sounds just disperse way too fast.In the manual, it says the following on page 6 under the heading "Physics Based Attenuation": A value of 0.5 will cause and occluded sound to be rendered at half the volume that it would otherwise be rendered at if it was not occluded.A value of 0 will effectively nullify the occlusion effect even when it's enabled.The default setting of 1 will produce the same behaviour as we currently see. ![]() ![]() This setting can have a value between 0 and 1.In the event that that feature won't be implemented, I had an idea for a simplistic stopgap solution to reduce the harshness of occlusion:Īdd a new parameter to the 'Phonon Effect' script (or where ever it's appropriate) called: Will that feature be coming to Steam Audio? What happened to the diffraction simulation that was shown in the first half of the following demo video from 2015? In real life, sound doesn't get so aggressively muffled if you hide behind a pillar. (The video is fairly quiet so turn your volume up. Here is a video demonstration of the issue I'm describing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |